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WeVideo

Education Edition

WeVideo (B2C) delivers intuitive and accessible online video editing for businesses, schools, and individuals.

With plans to build a new education edition of their product, the team put me in charge of conducting research on the new target demographic.

The Problem

No prior research had been done to understand younger users

The current product had only been designed with older users in mind

I determined the different stages of cognitive development in childhood. From this initial research, I found four distinct periods of mental growth:

 K - 1st grade
 2nd - 4th grade
 5th - 8th grade
 9th - 12th grade

I researched each stage to determine its key characteristics, including the level of guidance required and the strongest motivators for that group.

WV profile

After sharing these profiles with the rest of the product team, we held brainstorming sessions to divide the information into four quadrants:

 Needs
 Goals
 Assumptions
 Constraints

We used these quadrants to come up with features and aspects of the user experience to be implemented in the new product.

WV FourSquare

Outcome

The product team was able to better empathize with the target demographic for the new product

The designers were able to make more informed decisions when building the education edition

What I Learned at WeVideo

Cultivating empathy by developing in-depth user profiles
Connecting user experience with cognitive psychology
Working through sprints in an agile environment
Creating user stories to communicate design choices